fivemack: (Default)
[personal profile] fivemack
Recently, thanks to [livejournal.com profile] mobbsy, I have been playing quite a lot of SpaceChem.

I suppose it's most like Peeko Computer on the BBC Micro, except that the machine model is multi-threaded (yay!) and lacks jump instructions (less yay); you're given a set of primitives with slightly awkward behaviour and a task to perform, and you have to write the best program to do the job. It seems that I can usually write programs that work, but they are much bigger and slower than the optimal ones whose existence is suggested at the end of the level; and the game doesn't tend to give you advice on style and efficiency.

See: large, slow acetylene and ammonia factories





I know that a lot of my friends play this; how does one build smaller, faster factories?

Date: 2011-10-22 04:14 pm (UTC)
From: [identity profile] mobbsy.livejournal.com
There are quite a lot of solutions on Youtube, search by the level name.

For example, this is a work of utter genius for the "One Place Swap" level on Danopth (3rd planet).

March 2024

S M T W T F S
     12
3456789
10111213141516
17181920212223
24 252627282930
31      

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jan. 11th, 2026 05:43 am
Powered by Dreamwidth Studios